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The light magic effect has been replaced with a Skyrim-style magelight effect. Daedra and Undead feature new VFX, making them distinct from other creatures around you.
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Instead of only becoming transparent, you see through an ethereal lens that warps and twists the environment around you.
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Using Invisibility now changes the way you view the world. Using telekinesis will now propel objects towards you with special effects instead of immediately picking the item up. The fourth entry in the Magic Mechanics mod series, this mod is inspired by Fliggerty's Better Telekinesis. It does all of this without requiring an ESP. It integrates those effects into new spells and distributes them in-game to spell vendors. The third entry in the Magic Mechanics series, this mod adds new Oblivion-inspired visual effects and mechanics for the vanilla detection magic effects, as well as adds 7 new magic effects. MM - Homing ProjectilesĪnother entry in the Magic Mechanics mod series, adds the ability to control spell projectiles during flight. Just swing your weapon and the enchantment will work as normal, sending a spell projectile towards your target. The mod series currently consists of the following mods: MM - Cast-On-Swing EnchantmentsĪnother entry in the Magic Mechanics mod series, weapons with enchantments of Cast-On-Strike and Cast-On-Use types will now work without hitting a target.
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The mod series is made up of the following authors: Mods in this series start with the abbreviation "MM" in their titles. The Magic Mechanics mod series is a collection of mods that expand, improve, and alter the vanilla Morrowind magic system in various ways.
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